Company of Heroes: Tales of Valor



Here’s World War II real-time strategy that’ll have you rubbing your eyes while scratching your head with stupendous visuals and taxing scenarios.
Whereas most first-person action games are geared to offer a harrowing immersive experience, this same level of atmosphere isn’t associated with real-time strategy (RTS). The latter offers finely detailed and intriguing worlds that can feel rather clinical. However the nit and grit of World War II is intensely realised in Company of Heroes: Tales of Valor. While it’s still not quite Saving Private Ryan, you’ll fear for the lives of your soldiers more than ever before.
You’ll need a hefty PC to get the most out of Tales of Valor, but we assume that for dedicated Yahoo! gamers this is par for the course. We could spend paragraphs lauding the visual complexity as every scenario is rich with unprecedented detail, giving the rather peculiar effect of observing real life in miniature owing to life-like animation of your troops and even the ground-based vehicles have tremendous weight as they trundle over the rough ground. Tanks, for example, are terrifying if they belong to the opposition and reassuring if they’re rolling out to aid your cause.
In our experience RTS confrontations amount to pea-shooters versus heavy artillery and there’s quite a grey area in between in which outnumbering foes is best policy. In Tales of Valor the level of detail makes way for a new strategic depth, David vs. Goliath instances that can turn the tide of a scenario, or tilt the balance just enough to create an unexpected opening. This requires the ability to think quicker on your feet and respond on the fly within the confines of a broader plan. It means that you’re constantly scanning the battlefield for a squad or even one man who could become the hero. You’ll have plenty of tales to share with friends who’ll listen.
Also more believable is that the environments are hazardous. Explosions that rock a small village will cause masonry to crumble and fire will spread. As the terrain is altered under heavy bombardment there are new places to find cover or trap the enemy. Again, this seat-of-your-pants experience really adds to the tension.
You’ll not be escaping resource management however and you’ll soon be convinced that this is a matter of life and death – survival and the hope of victory! Between manpower, munitions and fuel you’ll find all that’s necessary to improve your lot. Capture and hold a resource centre and you’ll have the means to request more capable vehicles, including air support, or specialists in the field of explosives or marksmanship. If you’re ill equipped at the start of a campaign you’ll need to dig in until more effective rifles etc are ‘delivered’. It’s also worth bearing in mind that this same degree of care must be paid to defence also.
Of course Company of Heroes: Tales of Valor is a game after all, and designed as entertainment. Therefore we’re not suggesting that this is a depiction of WWII as valuable as the history books – it is dramatised with celebrations of legendary WWII outfits such as the Allies’ heroic air-force and the Nazi’s infamous storm troopers. These are made available to commanders depending on upgrade routes you’ll choose during the game. How you choose to play the battlefield dictates upgrade options available. Therefore playing the single-player campaign is likely to yield new experiences each time you play using a different approach.
With hassle-free online match-making available to players wishing to go head to head, Company of Heroes: Tales of Valor sets new standards in just about every respect. Just be advised that you’ll likely not have time to consume your customary tea and biscuits because your heart, hands and mind will be otherwise occupied!

GTA IV





Stepping off a boat in the shoes of illegal immigrant Niko Bellic as he arrives in Liberty City at the start of Grand Theft Auto IV, you can tell immediately that Rockstar North's latest offering is something quite special. Yes, this is another GTA game in which you'll likely spend the bulk of your time stealing cars and gunning down cops and criminals, but it's also much more than that. GTAIV is a game with a compelling and nonlinear storyline, a great protagonist who you can't help but like, and a plethora of online multiplayer features in addition to its lengthy story mode. The PC version adds a customizable radio station and a video editor to the package, and also ups the multiplayer count from 16 to 32 players. It's not all good news, though; the game suffers from some noticeable performance issues even on rigs that far exceed the unreasonably high recommended system specifications, and you need to be signed in to Windows Live to save your progress in the single-player game. This should have been the best GTA game yet, but it's inferior to its console counterparts.


Liberty City has changed a lot since 2001.
One of the many things that set GTAIV apart from its predecessors is Liberty City, which is more convincing as a living, breathing urban environment than anything you've seen in a game before, and which bears little resemblance to its namesake in 2001's GTAIII. Liberty's diverse population believably attempts to go about its daily business, seemingly unaware that several criminal factions are at war in the city. Niko has no such luck. He's compelled to start working for one of the factions shortly after arriving, when he learns that his cousin Roman has some potentially fatal gambling debts. Niko's military experience makes him a useful freelancer for employers in the business of killing, and though his reluctance to carry out their orders is often apparent, he does whatever is asked of him in the hope that completing missions for other people will ultimately give him the means to complete his own.

But Niko doesn't have to do everything that's asked of him. On several occasions as you play through his story, you'll be presented with decisions that afford you the option of doing what you think is right rather than blindly following instructions. You don't necessarily have to kill a target if he or she promises to disappear, but you have to weigh the risk of your employer finding out against the possibility that the person whose life you spare might prove useful later in the game, or even have work for you in the form of bonus missions. To say anything more specific on this subject would be to risk spoiling one of GTAIV's most interesting new features, but suffice it to say that every decision you make has consequences, and you'll likely want to play through the game at least twice to see how the alternatives unfold.

Grand Theft Auto IV's story mode can be beaten in less than 30 hours, and there are so many optional activities and side missions to take part in along the way that you can comfortably double that number if you're in no hurry. The majority of the story missions task you with making deliveries and/or killing people, and play out in much the same way as those in previous games. With that said, most of the missions are a lot easier this time around, partly because Niko is a more agile and efficient killer than any of his predecessors, and partly because the LCPD seemingly has better things to do than hunt down an illegal immigrant who's gunning down undesirables all over the city. Some of the more imaginative missions sprinkled throughout the story include a kidnapping, a bank heist, and a job interview. The cinematic cutscenes associated with story missions are superbly presented and are the sequences in which the game's characters really shine. Without exception, the characters you encounter benefit from great animation, great voice work, and superbly expressive faces. They're not always so impressive when they join you on a mission and refuse to do what they're supposed to (for example, not following you on an escort mission, or failing to negotiate a doorway). Nevertheless, these problems are few and far between, and they're made less painful by the new "replay mission" option that you're presented with whenever you fail.


He's a gun for hire, but Niko Bellic is the most likeable GTA protagonist to date.
New abilities in Niko's arsenal include scaling fences and walls anywhere he can get a foothold, shimmying along ledges, and, most importantly, taking cover behind objects. The ability to stick close to walls, parked cars, and the like at the touch of a button makes GTAIV's gunplay a huge improvement over that in previous games, and, in tandem with the new targeting system, it also makes it a lot easier. Enemies are rarely smart enough to get to you while you're in cover, and given that you can lock your targeting reticle on to them even when they're hidden, all you have to do is wait for them to poke their heads out and then pick them off with a minimum of effort. Locking on to enemies targets their torso by default, but you can use the right analog stick to fine-tune your aim and kill them more quickly with a headshot or two. Playing without using the lock-on feature is viable if you're using a mouse and keyboard, but makes things more difficult on the Xbox 360 controller. You'll need to master the technique at some point, though, so that you can shoot blindly at enemies from positions of cover when you dare not poke your own head out to line up the shot.

Given the amount of trouble that you get into as you play through the story mode, it's inevitable that the police are going to get involved from time to time, even when their presence isn't a scripted feature of your mission. Liberty City's boys in blue are quick to respond when you get flagged with a wanted level of between one and six stars, but they're not nearly as tough to deal with as their counterparts in previous GTA games. They don't drive as quickly when pursuing you, they rarely bother to set up roadblocks, and you'll need to blow up practically an entire city block before the FIB (that's not a typo) show up. Furthermore, you're given an unfair advantage in the form of your GPS system; when you're not using it to plot a valid route to any waypoint of your choosing, it doubles as a kind of police scanner. Any time you have a brush with the law, the GPS shows you the exact locations of patrol cars and cops on foot in your area, and highlights the circular area (centered on your last-known whereabouts) where they're concentrating their search. To escape, all you need to do is move outside the circle and then avoid being seen for 10 seconds or so, which is often best achieved by finding a safe spot and just sitting there. It's not a bad system in theory, but in practice it makes dodging the law a little too easy, especially when your wanted level is low and the search area is small.

When you're not running missions for criminals, taking part in street races, stealing cars to order, or randomly causing trouble, you'll find that there are plenty of opportunities to unwind in Liberty City. Some of these optional activities offer tangible rewards that can prove useful in missions later on, whereas others are just a fun way to kill time and take in more of GTAIV's superb humor. For example, you can watch television, listen to numerous radio stations, check out some genuinely funny shows (including some big-name acts) at cabaret and comedy clubs, and use a computer to surf the in-game Internet.


In case you were in any doubt as to how the series got its name.
GTAIV's Internet is filled with spoofs of all the kinds of Web sites that you'd only ever look at accidentally or when you know there's no danger of getting caught. Some of them can be found only by clicking on links in spam e-mails, whereas others are advertised prominently on the search page. There's plenty of amusing stuff to find if you spend some time in one of the "TW@" Internet cafes, but the most interesting site by far is an online dating agency through which you can meet women who, if they like your profile, will agree to go on dates with you. Dating and socializing with friends is something you can spend as much or as little of your time doing as you like, and though the people you meet can occasionally be demanding to the point that they become irritating, keeping them happy invariably benefits you in some way.

Keeping friends and dates happy means spending time with them and doing things that they enjoy, and all of them have different personalities. Some friends like to join you for minigames such as tenpin bowling, pool, or darts, whereas others prefer to go out for a meal, get drunk, or take in a show. Of course, dates are much fussier than regular friends, and their opinions of you are influenced not only by whether you pick them up on time, where you take them, and whether you try your luck when dropping them at home, but also by a number of much more subtle factors. Dates will comment on things like the car you drive, how you drive it, and the clothes you wear. They'll even notice if you wear the same outfit two dates in a row, though not all of them will be bothered by it. The rewards that you get when another character likes you enough vary depending on who it is. Without wishing to give away specifics, befriending a lawyer can prove useful if you're having trouble with the cops, for example, and having a nurse on your friends list can literally be a lifesaver.





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TimeShift.



TimeShift challenges players to use their minds along with their weapons to battle enemies and solve complex gameplay puzzles. TimeShift changes the fundamental way gamers think about first-person shooters by using the fourth dimension: time itself. TimeShift empowers players with the gift of time manipulation, including the ability to slow down, stop and rewind the world around them, allowing them to move freely while opponents and game objects are frozen in time. TimeShift feature mores than 30 combat missions, each showcasing time control elements and challenges that players must solve using both their extraordinary capabilities and combat expertise. An array of devastating and unique weaponry from the world's alternate timeline is at the player's disposal, including bizarre incarnations of traditional sniper guns, machine guns, pistols and more, as well as never-before-imagined armaments from an era humanity has never seen. [Atari]



Timeshift Trailer..


Halo 3


Halo 3 is an interesting mix of established protocol and intriguing new stuff. For example, the gameplay doesn't stray too far from Halo 2, which, in turn, didn't exactly reinvent the original Halo. Don't take that as a negative, because it means that Halo 3 plays extremely well, with the same types of light tactical considerations that have made the series stand apart from other, faster-paced shooters. The balance between your guns, your grenades, and your melee attack has always given Halo a unique feel in the genre, and those same considerations apply today, both in the campaign mode and in multiplayer. You'll also have new weapons and items to consider, such as a host of Brute weapons. One example is the spiker, which is an exciting automatic pistol that fires quickly and decimates opponents, especially if you're holding a pair of them. Another is the mauler, which is a one-handed shotgun that can level enemies up close. You'll even find weapons so huge that your movement speed slows when you carry them. When you use these weapons, the camera pulls out to a third-person perspective so you can see your missile pod, plasma cannon, or flamethrower as it fires. And then there's the gravity hammer. Originally shown in Halo 2 (where it wasn't usable by the player), the gravity hammer is a large melee weapon that will wipe out most regular enemies in one swipe. Needless to say, it can be especially fun in multiplayer settings. The end result is gameplay that feels wholly familiar without retreading the same ground too heavily.



Halo 3 Trailer..


DIRT 2



DiRT 2 will feature a roster of contemporary off-road events, taking players to the most diverse and challenging real-world environments. This World Tour will have players competing in aggressive multi-car and intense solo races at extraordinary new locations, from canyon racing and jungle trails to city stadium-based events.

To be powered by the third generation of the EGO™ Engine’s award-winning racing game technology, DiRT 2 will benefit from tuned-up car-handling physics system and new damage engine effects. It will also showcase a spectacular new level of visual fidelity, with cars and tracks twice as detailed as those seen in GRID.

DiRT 2’s garage houses a best-in-class collection of officially licensed rally cars and off-road vehicles, specifically selected to deliver aggressive and fast paced racing. Covering seven vehicle classes, players will be given the keys to powerful vehicles right from the off. In DiRT 2 the opening drive is the Group N Subaru; essentially making the ultimate car from the original game the starting point in the sequel and the rides just get even more impressive.

In addition to the World Tour, DiRT 2 will come complete with full online functionality that will be core to the overall experience, with head-to-head competitive online play and new social features to engage the racing community. Prepare for mud, gravel, dust and dirt too in DiRT 2, coming 2009.






Dirt 2 Trailer...


F.E.A.R.2


F.E.A.R. 2: Reborn immerses gamers in the chaos of Alma’s aftermath in an entirely new role: that of Replica Soldier Foxtrot 813. Gamers begin the mission as part of an orbital Powered Armor drop to reinforce their squad, and the ruined city of Auburn emanates supernatural events and familiar voices, beckoning Foxtrot813 to go against orders from Replica command. Be careful, not everything is as it seems…



F.E.A.R 2 Trailer...


Resident Evil 5


From the ashes of old conflicts, a new terror arises. The Umbrella Corporation and its crop of lethal viruses have been destroyed and contained. But a new, more dangerous threat has emerged. Years after surviving the events in Raccoon City, Chris Redfield has been fighting the scourge of bio-organic weapons all over the world. Now a member of the Bio-terrorism Security Assessment Alliance (BSSA), Chris is sent to Africa to investigate a biological agent that is transforming the populace into aggressive and disturbing creatures. Joined by another local BSSA agent, Sheva Alomar, the two must work together to solve the truth behind the disturbing turn of events. Featuring a revolutionary new co-op mode of gameplay, Resident Evil 5 will let players experience fear together as terror moves out of the shadows and into the light of day. Co-producer and series veterans Jun Takeuchi (Lost Planet) and Masachika Kawata (Resident Evil 4 Wii Edition, Resident Evil: Umbrella Chronicles) unleash an unprecedented level of fear for the new generation in Resident Evil 5, the sequel to one of the highest-rated videogames in history according to Metacritic.com and Gamerankings.com. Promising to revolutionize the series by delivering an unbelievable level of detail, realism and control, Resident Evil 5 is certain to bring new fans to the series. Incredible changes to both the gameplay and world of Resident Evil make this a must-have game for gamers across the globe.



Resident Evil 5 Trailer...


Assassin's Creed II


Assassin's Creed II takes place in an open world and features nonlinear gameplay, allowing the player to free-roam the city at will. An article published in Game Informer reveals thatAssassin's Creed II will grant the player the ability to swim and use the canals of Venice as hiding spots and will allow the player to drag city guards into the water as a means of assassination.At E3 2009, it was also confirmed by the creative director that Ezio (the character that the player assumes control of during gameplay) will be able to "drive small boats." Historical figure Leonardo da Vinci is recreated within the game, as an aid to the player who provides a host of weapons and contraptions available for use.At one point in the game, the player can access Leonardo's flying machine which he actually built, keeping airborne using thermals from fires lit by friends gathered previously in the game.The game will also feature a host of new mission types for the player to complete.




Assassin's Creed II Trailer...


Need for Speed™ SHIFT


Need for Speed™ SHIFT is an award-winning authentic racing game that combines the true driver’s experience with real-world physics, pixel-perfect car models, and a wide range of authentic race tracks. Need for Speed SHIFT takes players in a different direction to create a simulation experience that replicates the true feeling of driving high-end performance cars.



Need for Speed™ SHIFT Trailer...


Need for Speed™UNDERCOVER

Undercover features a new open world map(like the Midnight Club series) consisting of 109 miles (175 km) of road and a large highway system, making it the largest Need for Speed "world" EA has created so far.The game's environment consists of four boroughs: Palm Harbor, Port Crescent, Gold Coast Mountains, and Sunset Hills. Some boroughs are the same as Need for Speed Most Wanted, just shifted to different positions.These four boroughs make up the city, Tri-City, presumably a city located on Gulf Coast.The road system includes four water crossings, going clockwise: the Main Guy Causeway (Ocean Expressway connecting Sunset Hills to Port Crescent via man-made island), the Vale Causeway (Sunset Hills to Palm Harbor), the North T Causeway (Man-made island to Palm Harbor), and the Memorial Tunnel (Port Crescent to Palm Harbor).Undercover also features a new continuous highway system.In previous installments, highways were relatively small circuits concentrated within separate boroughs.In Undercover, the main highway circles Tri-City, with each of the four boroughs sharing a piece of the larger circuit.The longer highway length gives a more realistic shape, with long straight areas, gentle curves, rest areas and largeinterchanges.Lastly, the entire map is open from the start of the game, unlike previous installments where boroughs had to be unlocked.



Need for Speed UNDERCOVER Trailer...


Kane & Lynch

Kane & Lynch: Dead Men comes to you from IO Interactive, the creator of the popular Hitman game series. After four titles in a row for that series, IO have tried something different: a disturbing tale of two desperate convicts on a murderous rampage. Where Hitman was all about stealth and disguise, rewarding missions that were carried out unseen and unheard, in Kane & Lynch you make a lot of noise and spill a lot of blood.



Kane & Lynch Trailer...